﻿using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using PaperMaster.Utility;
namespace PaperMaster.Chess
{
    public interface IFightBeginCommand : ICommand
    {
        void FightBeginExecute();
    }
    public interface IFightEndCommand : ICommand
    {
        void FightEndExecute();
    }
}

